Berzerk Studio
Based in Quebec City, Canada

Release date:
03 Sep, 2010



Regular Price:


Simple sidescrolling shooter about a cowboy who is also a robot.


Ah man… Gunbot. That was the random-est story for a game development. Let me explain why the story is so random. 1 - Etienne quickly told his idea of a story to Marc, something like “It’s a story about a stolen artifact, you need to retrieve it or everybody dies.” Then asked him give me 6 illustrations based on that story. Go. 2- Marc does the illustrations based on the deep story and gives them to me. 3 - Etienne ask me to write the story. After hours of writing text under the illustrations, the result sucked, of course. 4 - I tell Etienne, “Since the story suck, let me write something that REALLY suck” And so I did. I started writing down whatever came to my mind when I looked at the art. 5- People loved it. We rushed that game so hard. I don’t take a lot of pride from that game, even if people loved it. The whole game was done in 3 weeks. Scoop, it’s a complete reskin of Swordless Ninja, the cute game we did a years earlier. I was ashamed of the music and sound design, which I did in a day. But even today, people asked us where they can download the soundtrack. It’s one of those game where the developer don’t really like, but people loves. I…. don’t… understand.


  • A robot
  • and his gun


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Awards & Recognition

  • "Daily 3nd Place" Newgrounds, 2008

About Berzerk Studio

Some men are not looking for anything logical. They cannot be easily bought, criticised or reasoned with. They just want to hit large ugly things very hard with a large blunt object and collect large amounts of currencies.

More information
More information on Berzerk Studio, our logo & relevant media are available here.

Gunbot Credits

zeros and ones


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks